Image © 2013 Daily Crowdsource
The title says it all. With the release of “Crowdsourcing For Dummies”, crowdsourcing now has its own entry in the popular “for dummies” series. Add this to the fact that crowdfunding is now enough of “a thing” to be parodied, and I’d say that crowdsourcing has officially and finally landed in the public eye. About time!
Daily Crowdsource is on the scene with details about the instructional book:
Over the past year, Daily Crowdsource writer, Crowd Leader, author, Professor, Crowdopolis speaker, & IEEE Computer Society President, David Alan Grier, has been compiling his knowledge in his latest publication, Crowdsourcing For Dummies. It’s a plain-English guide to help you understand crowdsourcing, crowdfunding, & open innovation.
I’m excited about this release because I’ve been communicating with Grier throughout the writing cycle & know he’s put a lot of time into it. Here’s what his latest book will teach you:
- Plan and launch your crowdsourcing project
- Find the right platform for your needs
- Promote your project and attract the right audience
- Manage and motivate your crowd to get the best results
David Allen Grier is a leader in the field and highly influential when it comes to the topic of crowdsourcing, so the fact that he’s the driving force behind this book makes me very confident about the accuracy of the information contained within. I’m undoubtedly going to pick up a copy as soon as I get my next paycheck. If you’re a fan of this blog, consider the same.
Via Chris Marlowe at DigitalMediaWire:
Gambitious, the previously announced [on TW too! – ed.] crowdfunding platform dedicated to games, has gone live in the U.S. with seven projects already up and seeking financial support.
As is typical with crowdfunding, Gambitious invites game producers and designers to set their own goals and present their projects to their best advantage. Where Gambitious differs, however, is that it enables projects to offer equity as well as any other investor and donor premiums they want to.
Gambitious CEO Paul Hanraets said this hybrid business model gives game creators more control over their projects and businesses. It also gives the company a foothold in the U.S., where offering equity through crowdfunding is not yet legal.
Hanraets said the passage of the JOBS Act will lead to American investors being able to join their European counterparts in 2013, but until then those in the U.S. can donate in exchange for a copy of the finished game or other considerations.
The Gambitious platform also includes a qualification process that requires a business and marketing plan for every project seeking funding, but guarantees that the creators retain all of their intellectual property.
Gambitious, which is launching in the U.S. later than it originally planned, is a subsidiary of crowdfunding company Symbid.
“It is time to move from the wild, wild, west of crowdfunding to a more professional model,” said Gambitious co-founder Mike Wilson. “Crowdfunding is the best thing to happen to indies since shareware in the 90′s and Gambitious is a transformational way of funding the video game market – legitimizing, protecting, and maximizing the opportunity for all that want a stake in the game.”
Games currently participating in Gambitious include:
- Candy Kids by Abstraction Games, The Netherlands
- Cosmic DJ by Gl33k, USA
- Mushroom Men by Red Fly Studio, USA
- Piratoons by Fishing Cactus, Belgium
- Super Micro Heroes by Mutant Games, Spain
- Tink by Mimimi Productions, Germany
- Train Fever by Urban Games, Switzerland
Upcoming projects include the beleaguered Earth No More by 3D Realms, as well as:
- Pantzer Pets by Gamundo, The Netherlands
- Stronghold Crusaders 2 by Firefly Studios, United Kingdom
It’s worth noting that 3D Realms is the company that produced the first three Duke Nukem games, before floundering on Duke Nukem Forever for fifteen years and handing the project off to Gearbox (Borderlands and Brothers in Arms series). Hopefully their new project won’t take that long.
NBC Learn posted a nice 5-minute video yesterday in which they discussed Duolingo and ReCAPTCHA with their creator, CMU Professor Luis von Ahn. I’ve written about Duolingo in the past, so it’s really nice to see so much attention being given towards it.
One point of contention, though: the video claims that there are almost 7 billion people worldwide who use the internet regularly. Not even close. The entire population of Earth would have to be online. The true figure, at least for 2011, is closer to 2.3 billion. Small difference.
I’d be lying if I said it never occurred to me that romantic encounters could be crowdsourced. My problem lied in the process of transferring this insanely complicated series of human interactions into a simple platform that would achieve results.
I have not found such a platform, but I have found someone who’s willing to give the thing a shot. Sola Puella (“Single Girl” in Latin) has just started a blog called “Write My Romance“, where she intends to crowdsource her so-far-unsuccessful dating life. Through a series of posts detailing her past relationships, recounting date experiences, and stating what she looks for in a soulmate, she hopes to solicit advice from her readers and perfect her own dating process.
She’s started off well. I have to give her big props for including her extensive back-history. No two people are the same, and things that happened in the past can have big ramifications on the future. It’s good, then, that her readers can see what’s worked (and hasn’t worked) in Sola’s past, and change their recommendations accordingly.
© 2010 Stefan Gustafsson
In terms of the crowdsourcing aspects, so far it looks like Sola is just after unbiased, objective advice. This in itself is a fine pursuit for any sort of romantic; we’re often blind to simple solutions for our personal problems, and the friends and family Sola already has may share a similar blindness or be inclined to give less than truthful advice to spare Sola’s feelings. The Internet will offer no such buffers.
If Sola wishes to integrate more crowdsourcing aspects into her dating journey, there are options available to her. Dating sites like OkCupid and PlentyOfFish are as close to crowdsourcing as a romantic service can come. I recently reported on WeGoLook, which could scope out potential dates before she wastes her time on an obvious dud. And once she finds someone promising, she could use sites like Schemer to find the perfect date idea.
I’ll be keeping a close eye on Sola Puella’s progress, and hopefully I’ll have the chance to talk to her personally and find out a little more about the drive behind this endeavor. Should she find this process fruitful, I have no doubts that single men and women will be banging down her door to learn her secrets.
Many of you may remember my less-than-kind critique of GeniusRocket a little while back. Peter LaMotte, the president of the company, was so kind as to comment on the article (amicably!) and invite me to their DC office to discuss the matters further.
Our meeting was an eye-opening experience, and I am much more at ease with how their model works now. If you’re still wondering how this story shook out, this speech, given by Mr. Lamotte at TEDxWDC, may shine some light on the GR process. The company is nowhere near as bad as I originally thought; they’re just geared towards a different type of audience than I expected.