Quick rundown for those unfamiliar with crowdfunding. On this platform, aspiring game developers post their idea for video games they’d like to make, usually accompanied by concept art, a few graphical mock-ups, or a preview video. If the game looks good, people invest in the developer; at a certain level, the game is fully funded, goes into the development process proper, and eventually becomes a full game. Think Kickstarter.
What sets this site apart from other crowdfunding sites is that it calls to attention the fact that the gaming industry, as a whole, isn’t that great. It’s plagued with shady business practices, overly harsh deterrents for piracy, and a deluge of terrible, zero-effort games. A model like Gambitious could turn such an industry on its head.
Short list of ways Gambitious trumps the current industry model:
- Allows gamers to not only help develop games they want to play, but to own stock/shares in their success
- Close interactions with the audience during the development process lead to better gameplay
- Easier to use crowd talent, such as game music or artwork
- Piracy deterrents can be relaxed since the game doesn’t have millions of dollars riding on it
- Brings gaming back to the community instead of a faceless, hard-to-trust corporate entity
- Further solidifies the theory (supported by games like Minecraft) that it takes neither a big studio nor a big budget to design instantly classic games
Long story short, I’m excited, and I’ll be keeping an eye on Gambitious to see if anything great shakes out. If you’re a gamer, join me in the comments to further poke holes in the gaming industry.