Tag Archives: MicroTask

What Wizard Battles Can Teach Us About Crowdsourcing

21 Jun

This is a re-hosting of an article I originally wrote for Microtask‘s blog.

I’d like to start with a confession: when I’m not thinking about crowdsourcing, I’m busy being a huge geek. Not trendy geek chic, unfortunately, but the old fashioned Heinlein-and-Nintendo type. Read on bearing this in mind.

My main vice is Magic: the Gathering, a role-play card game where players are magically-dueling wizards. The only game pieces are cards which represent classical magic spells like fire blasts and enchantments, you each have 20 life, and the first one to the bottom loses.

Image © 2011 Steven Huynh

Image © 2011 Steven Huynh

What does this have to do with crowdsourcing? Well, about 10 years ago, the company that makes this game turned to its fans the players, and for the first time said “you make a card”. What followed was almost a year of creative inspiration and community collaboration, resulting in two additional campaigns and a total of three extremely well-designed cards. Even today, any company that wants to tap into a crowd for creative purposes should look at Magic’s R&D team to see how to properly weigh a campaign’s incentives, barriers to entry and compartmentalization.

Incentives

Before the campaign, Magic’s design and R&D had always been very secretive and insular, a process conducted in such a manner that fans could neither observe nor contribute to it. Some fans turned to making their own custom cards, but they were never accepted, as Magic R&D was expressly forbidden from considering player-submitted cards. So basically here was a community that was intensely passionate, deeply creative but with no opportunity to participate in the design of the game.

In this situation, incentivizing crowd involvement was simply a matter of allowing it. That, and giving bragging rights to important people in the decision-making process, such as those who create the card’s name or key mechanic.

Barriers to Entry

The easiest way to build a useful crowd is to find one that already exists. Magic R&D turned to the community website and blog. They were keen fans and already had some understanding of the R&D and design process from blog posts on the subject. Multiplayer games like this generally have a strong community, so Magic R&D could also count on its players to get the word out.

Compartmentalization

A common problem with crowdsourced projects is that everyone works independently, only sharing work when it is finished. This causes a lot of duplication of effort and restricts collaboration. Magic R&D avoided this by breaking the design process into 24 collaborative steps.

By controlling the process like this, Magic R&D could keep their normal, iterative design process, which may involve a card being changed dozens of times before its final print. The forum discussions between each step also allowed the community to come to a better consensus on which direction to go, and identify potential problems early on. Finally, it ensured that both Magic R&D and the community were present at every step, designing together as a unit instead of pitted against each other.

The three crowdsourcing campaigns created three new cards. All had unique effects unlike any card seen before. All were highly rated on the official card database. Each successive campaign was bigger than the last, and now some fans are asking for a fourth.

All of this happened before crowdsourcing was really “a thing”. It shows that any brand with loyal fans (and some dedication) can create something great (even if they’re not following common practice because common practice hasn’t been invented yet).

Google Dips Into Crowdsourcing

14 May
Ville Miettinen - Daily Crowdsource

Copyright © Daily Crowdsource

From Microtask’s Ville Miettinen:

“The thing is, in the crowdsourcing industry we are hard-wired to spot crowdsourcing opportunities. All of us familiar with the power of crowdsourcing constantly expect companies like Google to capitalize on the huge crowds it has access to. A feature like Ask on Google+ can look to us like the seeds of Google finally recognizing the massive untapped potential in its crowd.”

This is all regarding a “Yahoo Answers”-type update that Google rolled out recently. The update would allow you to ask questions to your Google+ network if a search result turns up unhelpful or inconclusive. It’s not the most error-free solution, but the quote above gets my gears turning when it comes to what a company like Google could do with the people they have access to.

Semi-Organized Crime: The Dark Side of Crowdsourcing

10 May

Can crowdsourcing be used as a tool for evil? - Tommaso De Benetti, Microtask

In a recent Microtask post, Tommaso De Benetti calls to memory the heart-pounding scene in The Dark Knight where the Joker essentially crowdsources crime by going on TV and threatening to blow up a hospital unless a particular person is killed. De Benetti ponders the ramifications; could real-life crime be crowdsourced in a similar fashion? He offers two scenarios he thinks could be effective.

The first method is pretty much the real-world application of Joker’s ultimatum; a cyber-terrorist posts on Facebook (for example) that they will blow up the Eiffel Tower unless everyone goes to Website X and donates $5 to him. He describes it accurately as “a cross between crowdfunding site Kickstarter and those absurd guilt-trip chain emails”, but would it work? Probably not. Joker’s ruse was successful for two reasons:

  1. He’s the Joker. When he says he’s going to blow up a hospital, people tend to believe him. Random Facebook poster? Probably not going to get as much credibility. He’d have to prove he’s capable of such a thing, and in doing that he would most likely attract law enforcement attention, nipping the whole thing in the bud.
  2. He was on Gotham TV. Joker knew his audience. His message was targeted towards a scared, doubtful audience, one that had already put very little faith in traditional methods of keeping the peace. In the real world, a message like this hits a much different crowd, and we probably can’t expect the reaction to be similar. Someone who actually believes this terrorist’s message (see point #1) is more likely to simply call the cops or FBI than actually donate their hard-earned and scarce funds.

De Benetti’s second method, however, has already seen some success. It involves using an online medium to organize a mass robbery of a certain store. The organizer offers to buy the loot, and the crowd organizes their own lookouts, getaway vehicles, and systems to decide who gets a cut of what. We’ve seen this in small-scale with flash robberies. If a mob was to collaborate to attempt a bigger heist, they certainly have the tools to do so, but at a certain point it seems bound to collapse on itself; all you need is one miscommunication or stool pigeon, and suddenly your big heist has no getaway cars. Or worse, the police are waiting for you when you arrive.

Flash Mob Welcoming Party

Your crowdsourced mafia’s welcoming party.

The best example of real-world crowdsourced crime that I can think of is Anonymous’ DDoS raids of various websites. While it equates to little more than Internet vandalism, the heart of crowdsourcing is absolutely present here. This is a group that anyone can join, organized grassroots-style, which has no leader and its participants have no illusions of personal glory. Their actions are for a cause they see as righteous and use methods that could only be accomplished by a large group of loosely-organized individuals. Nothing more crowdsource-y than that.

Do you think crime can be crowdsourced? Tell me in the comments how you’d build your own ground-up crime syndicate.

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