Reflections on Boston: People Screwed Up, Not Crowdsourcing

23 Apr
Image © 2013 Next Media Animation

Image © 2013 Next Media Animation

Ohh, these have been a maddening last few days. The U.S. sort of went to hell last week, and at the center of it all we had the Boston Marathon bombings and the subsequent panic, finger-pointing, racism, media incompetence, armchair investigation, death threats, and basic reminders that we, as a species, are not that great.

But of course, you’re here because you want to read about crowdsourcing. Throughout this story unfolding, internet denizens gathered on social media outlets, mainly Reddit, to collect information, speculate on as-yet-uncovered details, and attempt to reduce confusion. Which is fine! That’s what Reddit is for; collecting all of the Internet into one place where just the good stuff rises to the surface. The problem arises when certain people decide to take this information and, because they are obviously smarter than the FBI, CIA, and Boston PD combined, attempt to find the perpetrators of the bombings before the authorities do.

Alright, let’s do a rundown of who in this narrative is making me angry (hint: everyone):

  • Redditors. Not as a whole. Reddit is everyone; that is its beauty. I’m mad at the Redditors who had the gall to think they were smarter than the tens of thousands of investigating officials. What leads a person to believe that just because they have a few blurry citizen photographs and some other Internet Detectives on their side, they are better at solving crimes than entities with sophisticated investigation techniques, access to innumerable surveillance sources, a network of collaborators, and the support of the U.S. Government? Glory, maybe. The idea that they can achieve Internet fame for cracking the case. But, that’s The Internet. Some people on it are idiots. I know that, and you know that, but do you know who apparently didn’t know that?
  • Mass Media. The Internet will wildly speculate on anything and everything, but that doesn’t make it fact. What makes a fact is confirmation, proof, and sources. You know, things major news outlets are supposed to get before they report that some random student is probably the bomber. But, of course, as soon as Reddit came up with the name of a dark-skinned male who was possibly a little suspicious, news outlets unfortunately ran with it. With the help of Reddit itself, this poor individual’s family was harassed with countless accusations that their relative was the Boston Bomber. All false, of course. No one knew the identity of the suspects until (surprise!) their names were released by the FBI. Not Reddit, not NBC, not Twitter: the real, honest-to-God government agents who were investigating the case. Turns out they can do their jobs after all!
  • Internet Journalists. Specifically the ones who are liberal with their use of the word “crowdsourcing”. After the events of this story shook out, many were quick to blame crowdsourcing for the colossal amount of incompetence that went down. I’ve got a news flash for all of them: what happened here wasn’t an example of “crowdsourcing” by any definition of the word. What many forget is that aside from the presence of a crowd, the equally important component of crowdsourcing is the controlling entity, the person or people directing the crowd. It’s what separates this story from the time that crowdsourcing actually did solve a murder mystery. What we have here is crowdsourcing with a complete lack of compartmentalization; without a leader steering them towards a common goal, the crowd governs themselves. I should hope I don’t have to tell you how well that sort of thing typically works out.
  • Media Consumers. Yeah, I’m in this boat and so are all of you. We’re the reason for the 24-hour news cycle, we’re the reason that fact-checking is passé and editorialized headlines are the norm. We’re the reason the media will jump on the opportunity to place the blame on any brown kid they can find. And we’re the reason that Reddit posts saying “hey guys, maybe we shouldn’t jump to conclusions and let the authorities do their jobs” got downvoted straight to hell. We demand answers more than we demand correct answers, and our constant yearning for entertainment has turned the news into what at times feels like a constant stream of barely-relevant information. I know this is well-trodden ground at this point, and that I’m not saying anything that hasn’t been said fifty times before by people much smarter than me. I don’t care. I’m angry anyway.

I think if there’s a lesson to be learned here, it’s that the Internet has made many people forget their places. The fact that information can travel so quickly from brain to fingers to keyboard to THE WHOLE WORLD and onto a new brain makes people think that they can solve mysteries better than the pros. These are people who dedicate their lives to these things, and chances are they’re better at it than the random Internet denizen. Let them do their jobs.

People on Reddit are supposed to gather and share information; they don’t investigate crimes, finger suspects, or make Facebook raids. The media reports what is happening in the world, once they’re absolutely sure that it is indeed happening. If they see something worth reporting on Reddit, they are perfectly within their rights to do so, but they are obligated to make sure it’s true first. And the viewers of the news are supposed to watch it, not demand it. Demand for news leads to fabrication of news.

Everyone, please take a breather, recoup, and kindly go about your business.

PucaTrade is a Collaborative Way To Trade Magic Cards

15 Apr

Image © 2013 PucaTrade

It’s been well-established by this point that I am a fan of Magic: The Gathering. There’s just something about shuffling up your deck and launching a barrage of monsters, weapons, and sorcery at an opponent’s tender, innocent face. The only downside is that the cards themselves, the fundamental building blocks of the entire game, are not cheap. It’s not uncommon to see highly-played cards for some formats valued at $100 each.

PucaTrade.com aims to change the game by making the process of trading cards between players crazy simple, and it’s doing it through crowdsourcing. The driving concept is that of Collaborative Consumption, where people share things they own instead of maintaining permanent ownership. Zipcar has used this concept to great success with their car-sharing service, and PucaTrade extends the concept to Magic cards.

With PucaTrade, users mail out cards they own that other users also happen to want. In return, they receive some amount of “PucaPoints”, which in turn can be spent on cards the user wants. It’s dead simple, and PucaTrade plays fair by keeping a constant eye on card values and making sure no users are getting ripped off by uneven trades. In another act of crowdsourcing, the site developers have teamed up with the users to create PucaBot. The site-owned “user” identifies and buys surplus cards in order to even out the economy and make a little money to keep the site running.

It’s a solid concept. People who play Magic often have dozens, hundreds, or even thousands of unplayed and unwanted cards in their collections that would be better off in the hands of someone who’d actually appreciate them. PucaTrade also circumvents the entire economy of online card shopping, where prices can vary drastically and shipping snafus can prevent cards from arriving for days. With PucaTrade, the grassroots approach means its users can send and receive a steady stream of cards to each other at no cost except postage. Brilliant.

PucaTrade is growing quickly, and has already traded over $80,000 worth of cards between its users. They are currently doing an Indiegogo project to get out of beta and add some really great features to the site, including a redesigned interface and more tools for user interaction. If you’re as into Magic as I am, or if you just think these cards are getting crazy stupid expensive, donate to the campaign and/or register on the website and start trading. You get free PucaPoints if you share the campaign on Facebook or Twitter, too!

Step by Step: The Incremental Approach to Crowdsourcing

1 Apr

Do you like electronic music? If so, listen to this new Avicii song, “X You”:

As you may have guessed, crowdsourcing produced this song. Avicii spent the last three months collecting musical samples from his fans, evaluating them, and presenting the best ones back to the crowd for them to pick their favorite. Bit by bit, from bassline to breakdown, his fans created one of the first crowdsourced pieces of music.

I’m calling this method the incremental approach to crowdsourcing; it involves a time-consuming but vigorous process of polling, discussion, and idea submission, with each cycle adding a tiny bit to the final product. It’s not the easiest or most resource-conservative way to crowdsource, but when the planets align and the controlling entity jumps into it with both feet, it can provide truly dazzling results.

Take Wizards of the Coast (WotC), for example, the company that makes the popular trading card game Magic: The Gathering. They recently started the fourth iteration of their “You Make The Card” campaign, which allows fans to help them create a card that will appear in a future release. We’ve also seen this approach utilized by Nissan, who used the help of their Facebook fans to build a limited-release performance racing vehicle. In both campaigns, the company built something great by letting their fans choose what went into it with a multi-step process that took several months.

How It Works

All three of these campaigns followed a shockingly uniform series of steps. The contest begins with the most general parts of the project and moves to the specific. For Avicii, the beginning was the song’s melody; WotC started with the card type, and Nissan first asked for an exhaust system that would do justice for the car’s engine. The crowd voices their opinion on which of several options should go onto the next round, and then the next piece is selected to be added on. More discussion, more voting, more submissions; rinse and repeat until you have a complete product.

It’s important to note here the distinction between incremental and iterative development. Both consist of several periods of discussion, voting, and designing; the main difference is what is produced at each step. Incremental development adds a new thing to the project each time; a new sound effect to a song, or a new ability on a card, or a new set of tires on a car. Iterative development, by contrast, would design the entire product at once, and then make it a little bit better better with each progressive pass. This is sometimes the method used to create Wikipedia pages, in which a heap of information is dumped onto a blank page and slowly pared down, edited, formatted, and given citations in the coming days.

What Makes It Great

The incremental approach isn’t for everyone; you need a ready-built fanbase that is not only numerous, but dedicated. Avicii is one of the most popular DJs in the world, Nissan is a multi-billion-dollar auto-industry leader, and Magic: The Gathering players have been dutifully flipping cardboard for the last 20 years. Because of this, these entities can afford to hold a contest that stretches out over months, where those less popular may find their crowds losing steam after the first few weeks.

Additionally, when designing a product where every piece of it needs to work well with every other piece, the incremental approach ensures that the crowd doesn’t get ahead of itself and the work is easy enough to swallow. If WotC had attacked this project using the iterative approach, they would have faced the tremendously difficult task of sorting through several thousand card submissions, some of which likely being completely unusable. By instead uniting its crowd on each consecutive step, WotC streamlines the conversation surrounding its project and focuses its audience on the task at hand, while not losing sight of the upcoming steps and the end goal.

Compare this to a project where each piece is designed individually. It’s been said (but never concretely attributed) that a camel is a horse designed by committee. This brings to mind a product that is designed simultaneously by several entities that have conflicting interests in the final outcome; some may want it to have functionality or features that the other groups aren’t interested in or actively oppose. In this manner, parallel design by many sub-groups of a crowd can create a product that while unique and novel, doesn’t really accomplish any one goal to a satisfactory degree.

It also helps that all three of the entities I am using for examples show great adhesion to the three tenets of successful crowdsourcing, as I’ve mentioned before with WotC and Nissan. Avicii also hits all the marks of incentive, barrier to entry, and compartmentalization; his fans are more than willing to put in the effort for the chance to hear something they created get blasted on the radio or through nightclub speakers, the submission process for samples was simple and available on social media channels Avicii’s fans frequented, and the incremental approach ensured that each new piece of music was carefully planned and fit with everything before it.

The Juice is Worth The Squeeze

I would love to see more companies use this approach in the future to replace the standard “contest” model of crowdsourcing that really only allows input from one creative mind. The incremental approach is truly the right choice for entities that want to tap into the collective knowledge of their entire crowd, with an added bonus of collecting market research as they go. Even if Nissan doesn’t end up using Exhaust System C, they will still know what their fans think of it after the contest is completed. WotC’s You Make The Card not only gave them the final product, but also inspired entire mechanics that went on to become very well-loved.

Let me know in the comments if you’ve seen a company use this approach to achieve great (or not-so-great) results, or if there’s someone who you think would benefit from changing their approach to this one.

Continuum’s Crowdsourced Fashions are Hit or Miss

19 Mar

Continuum

With an industry as fickle, high-minded, and individualistic as fashion, one would think leaving the big decisions to the crowd would be a good way to fast-track your designs to the bargain bin. But Continuum Fashion hopes to change the game through technology by boldly incorporating webapps, 3D printing, and user-generated content into their design processes. Their website is a collection of projects: the custom-clothing line Constrvct, the 3D-printed N12 bikini and Strvct shoe line, and the D.dress app for creating your own Little Black Dress.

The Constrvct and D.dress webapps serve as a pertinent example of how fashion can be crowdsourced, with Constrvct being the most promising section of the Continuum arsenal. Constrvct is a webapp that allows you to order highly customized clothing. The user specifies their personal bodily dimensions and uploads a photo to be used as a graphic print, and Continuum will fabricate and print the final design, in addition to hosting it on their site for others to purchase.

constrvct_designs1This isn’t so much a new idea as it is a well-polished combination of several already-extant ideas. There have been several websites in the past that allow users to order custom-fitted clothing or to create clothing with their own personal designs. Constrvct just combines these two ideas, along with featuring well-liked designs on their homepage for others to customize and purchase. There is no particular design direction that seems more popular than another, either. Designs range from mirrored patterns to full-garment prints of art that looks like a cathedral ceiling, a variety which only serves to highlight the wide range of tastes present in the Constrvct community.

N12-detail

The N12 and Strvct shoe line do not incorporate large aspects of crowdsourcing (yet) and are instead notable for their conceptual design and unique construction. Both the shoes and the bikini are made completely through 3D printing, with the exception of the shoe soles and leather lining. They are visually striking, but an informal poll among my fashion-minded Facebook friends reveals precious little else past the initial impression.

“While it is innovative, in terms of design the only thing that makes the bikini special is the material and how it was constructed,” confirmed Amanda Finesse, fashion model/designer and winner of the 2009 American Mall Model Search. “With the runway, it’s more about how it looks, and I don’t see them translating well for photo shoots either.”

Erica Regelin, owner and lead designer at Hull Street Studio, believes the N12 bikini to be a “weird novelty item you wouldn’t really wear to the beach. But then again, it opens a lot of doors to the possibilities of what you could make with a 3D printer.” Regelin was much more optimistic about the Strvct shoes: “Every woman on this planet would love to print her own shoes in her own house! Plus they could be designed to your exact foot shape and be far more comfortable than a lot of shoes out there.”

Pictured: a dress, sadly.

Pictured: a dress, sadly.

The D.dress app, on the other hand, is very high-concept but falls short on the execution. The project is centered around the app software, in which the user draws a dress that the program will then make through a process of 3D modeling, laser cutting, and triangulation. The result is… well, it’s not pretty. As cool as the idea of being able to sketch out your own Little Black Dress is, the end results look angular, frumpy, and uninteresting; one of my friends compared them unfavorably to crumpled sleeping bags or bad quilting. I understand the draw behind the creation of a system such as this, but I ultimately fear that the technology just isn’t yet at a point where dress sketches can be automatically translated into real garments without some severe hits to quality.

So, more than half a year after my admission of ambivalence over the state of crowdsourced fashion, nothing has really changed. In the space of a single studio’s website, we have examples of the wonderful and imaginative designs that I dreamed could come out of crowd creation, and we also have the “tries to hit too many targets” approach that ends up missing the majority of them. At any rate, we’ll never get anywhere by not pushing boundaries, and sometimes you need to crowdsource just to see what you’ll come up with. I applaud the efforts of Continuum Fashion, and I can’t wait to see how they further the future of garment fabrication.

It’s Back! Magic: The Gathering Announces You Make The Card 4

12 Mar

Image © 1995-2013 Wizards of the Coast LLC

Turns out the number-one cure for the Mondays is your favorite company announcing the revival of an incredibly popular and successful crowdsourcing campaign. Game company Wizards of the Coast announced today that their trading card game Magic: The Gathering, of which I am a huge fan, would be beginning the fourth iteration of their You Make The Card (YMTC) project, starting immediately. Using the ideas and voting power of their fans, Wizards will create a brand-new card that will be released in a future set.

Like the last few contests, YMTC4 will involve an iterative approach. One decision at a time will be presented to the fans, and they will discuss, submit ideas, and vote on that aspect before moving onto the next one. This campaign starts with deciding what card type this card will be; the first three campaigns began by choosing the card’s color or art. It’s similar to the approach Nissan used when soliciting the crowd’s help to design a car.

I’ve previously discussed the past YMTC campaigns, so I’ll take this space to briefly reiterate why they were so popular and such a good example of a company effectively reaching out to their audience. Wizards expertly hits all three of the tenets of successful crowdsourcing:

  • Since Magic research and development is usually very secretive and confidential, fans are incentivized by the rare and significant opportunity to be this closely involved
  • The iterative way in which the contest is compartmentalized prevents the people running it from being overwhelmed with too many disparate ideas, and ensures that each part of the card will work properly with the previously-designed parts
  • Hosting the campaign on the official website ensures that only people who are already sufficiently interested in Magic will find it, and that they will also have access to the massive archive of articles about Magic design that are hosted there.

I can’t wait to see what kind of crazy card we end up with when this contest is over. The first three cards designed by YMTC were fun to build decks around and provided effects that were previously underexplored in the game, so there’s no reason to believe this one won’t do the same.

Get in on the contest while it’s fresh and new by voting in the first phase and following the contest on Twitter under the #ymtc tag, and then pop down to the comments to tell me what kind of cool card you hope will be designed in the upcoming weeks.

 

EDIT 3/18/12 4:30pm EST: Thank you Maro for retweeting my article, and welcome all followers of Maro on Twitter!